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fix: Don't add Sentry Android with Android Native Support disabled #1263

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merged 17 commits into from
Apr 3, 2023

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@bitsandfoxes bitsandfoxes commented Mar 31, 2023

The base idea is to make unity games as a library work. For that, the SDK can't move any native SDK into the gradle output project.
That means the SDK no longer needs to set self-init = false in the manifest because there is no android SDK in the output project

  • Copy the Android SDK to gradleProject/unityLibrary/libs
  • Add Android SDK dependencies to gradleProject/unityLibrary/build.gradle

@bitsandfoxes bitsandfoxes requested a review from vaind March 31, 2023 15:00
bitsandfoxes and others added 2 commits April 3, 2023 15:01
Co-authored-by: Ivan Dlugos <6349682+vaind@users.noreply.github.com>
Co-authored-by: Ivan Dlugos <6349682+vaind@users.noreply.github.com>
@bitsandfoxes bitsandfoxes merged commit 8aff826 into main Apr 3, 2023
@bitsandfoxes bitsandfoxes deleted the fix/android-no-native branch April 3, 2023 13:17
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