feat: Collect MainThreadData
before initial scene load
#1802
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Initially, we deferred the collection of
MainThreadData
into our MonoBehaviour's Awake call. Since that data does not change at runtime, fetching it doesn't impose any performance impact (we were just doing it at a later point) we can rely on the[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
attribute. That way we have the data available right after initialization and irrespective whether an error gets captured on the main/UI or a background thread.