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Release health integration & Event-listener #225
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This seem pretty elegant to me. I'll give this a try with the release health stuff on Monday!
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Great stuff! Just the ideas we discussed on a call
…lease-health-listener
…to feat/release-health-listener
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So we can hook into Monobehaviour-Events like OnApplicationPause e.t.c.
Adds an invisible GameObject with the GameEventListener component to the active scene.