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feat: Resolving PBXProject dependency with reflection #601
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Worth linking: Resolves: #588 |
…ntry/sentry-unity into feat/ios-editor-reflection
…ntry/sentry-unity into feat/ios-editor-reflection
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Change looks good but I'm afraid of the fact no tests failed, and no tests were added. I expect the call site to require some exception handling when instantiating SentryXcodeProject
to deal with the reflection call failing when the iOS Tools for Unity are not installed.
Can we get a new release with this fix included? v0.11.0 does not appear to include it. |
It's on its way! |
Resolves #588
Until now the SDK depended on Unity's iOS module to be installed. When missing this would not automatically create an error inside the editor but it would lead to issues when iterating over all types (see #525).
To resolve this the
Sentry.Unity.Editor.iOS.dll
deals with its dependency on the Unity iOS module via reflection now.