vulkan: Improve build time for MSVC #16545
Merged
+9
−0
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Enable CMP0147 so custom build steps (invoking vulkan-shader-gen) are run in parallel.
Enable /MP so source files are compiled in parallel.
#16341 made full shader rebuilds slower using MSVC due to reduced parallelism. This change enables two kinds of parallelism in the build. I think this is all MSVC-specific.
Build times before/after, for touching types.glsl, broken down into compiling the shaders and compiling the cpp files:
I think both steps are still limited by mul_mm being so much bigger than all the others, the improvement in parallelism is very clear when you see it in action.