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Thanks for extracting this thread and letting it continue! The previous discussion inspired me to put together my own little Ghostty Windows version specifically for connecting to WSL: Hopefully it's helpful to others as well! |
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Here's my flavor, uses Direct3d11/DirectWrite to make a small (less than 2 MB when compiled with ReleaseSmall) exe with libghostty: https://github.com/marler8997/mite I also opted for slight transparency, I like being able to get an idea of what's behind it: |
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has anyone used https://github.com/amanthanvi/winghostty? |
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I am working on a windows/WSL first app with ghostty-vt on windows. This is a pretty young repo but I am using it daily and it's really fast and more powerful than it looks. https://github.com/sudo-tee/hollow It's different approach than the original ghostty as it has full support for luajit as a configuration/plugin layer. The UI is mostly keyboard driven so no UI framework. Other than a small Lua layer on top of Sokol to support a variety of widgets that can be extended. Or created by the user. It can also be driven by the CLI or by OSC for remote session. It supports workspaces, tabs and splits. So it can replace tmux. It also treats WSL as a first class shell, since it's my main environment for work (not by choice). But every windows terminal had sub par WSL integration. See it as Ghostty, wezterm and neovim had a child. I post it here if people want to use it fork it or contribute. I don't know where this experiment will end up. This is solo side project so don't expect a perfect terminal. But I'm willing to improve things along the way |
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Hi there everyone! I had promised last April 22nd to come here and provide an update about what I have been working on, I have been slowed down by some personal/family related stuff but I am very close to the official launch of Wintty.
I am not posting screenshots / videos on purpose... I want you to be curious and try it for yourself! EDITED 2026-09-22: Ok, fine, short demo of the persistent sessions and launch speed on a machine that is currently exhaling its last CPU cycles. Opening task manager for comparison. Also, this is a un-optimized build so things will improve a lot. WinttyProPinnedMachineTaskMgrComparisonSmall.mp4EDITED 2026-10-27 Added some more dynamism with the animation framework I am building on the side of the side of the side. A TON of more work under the hood. Next featureset past the upcoming release is all about control. Wintty-liquid-1-1080.mp4What is Wintty?It's a windows UI for the awesome libghostty. That's it. If you read further you ignored the warning signs at your peril! The idea is for it to have feature parity with the MacOS version but all revisited for the Windows user, with native feel and all that jazz. But why? .gifI started the project as a private R&D effort to figure out how to build a very nice terminal for Windows based on Ghostty. Additional motivations, borderline off-topicAlso to get exposure to Zig... And... I realize that I have been shipping quite a lot of stuff in Zig since I started. The most ambitious projects are still private but I will make them public soon. A happy accident is also https://github.com/zioshade/zioshade started as a way to get rid of C++ dependencies for shaders in Ghostty. It has become its own thing that I am also using in Wintty the app and the website here agents and benchmarks say that's better than what is meant to replace, I will let your eyeballs settle that argument, zero stars BTW, you could be first 🤣). I started by upstreaming quite a few low-level PRs but when it came to bringing the meaty stuff (renderer, app shell, etc). I realized -no, Mitchell pushed back and rightfully toned down my enthusiasm- that it was too early to PR upstream, especially because the Ghostty team was not ready to support that alien C# code. Another reason is that I didn't want to infringe any trademark while still giving full credits to @mitchellh and team for the goodies that made this possible. > Official launch? But it's MIT licensed!Correct, the code in https://github.com/deblasis/wintty is all there, you can take it, build it yourself, fork it, enjoy. What I mean with "launch" is the ability to download signed binaries (with a proper certificate, not a self signed one) and get automatic updates if you support the project with any amount of dollars, the minimum is 1$ one off, and with all the feedback you can, every little helps. I had to build the infra to gate the downloads with Github auth, build and release the various flavours (release, debug-fast, debug-slow), set up gated Discord, and also the various Editions... Oh and we'll have ARM64 binaries too soon. I don't have the hardware to test it personally -yet- but perhaps some of you could be my lab rats! [evil laughter] As you can imagine, all this infra costs money and my kids are starting to exploit our "unlimited budget on books policy" so we are in trouble, that's why I am gating things behind sponsorship. It's also a way to gauge if it's worth it to keep working on it publicly. > Editions?The most generous ones will also have access to a Pro tier that has features that probably won't ever make it to the OSS version, hence they are closed source for now; built, packaged and signed using a fairly sophisticated build system in a separate private repo. I am finishing up the last bits to make sure I can support it properly and at the same time I am giving it a final polish but you all can check it out already and reach out in whichever way you prefer to tell me what you think! THANK YOU FOR YOUR ATTENTION TO THIS MATTER (: |
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Polter (https://github.com/Lugia123/polter) is a fork I use to run several AI coding agents side by side. It has a Windows build. What it is on Windows:
Honest edges:
x64 zip under Releases, unzip and run. Not affiliated with the Ghostty project; bug reports go to my repo, not here. |
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murrtty (https://murrtty.org, https://github.com/murr2k/murrtty) is a fork of Ghostty with a Win32 application runtime: Ghostty's core, with the window, tabs, splits, header bar, dialogs, IME and clipboard written against Win32, and Ghostty's OpenGL renderer running on WGL.
0.1.0 is an unsigned preview. Building from source is the recommended route: one script, and it fetches Zig itself. MIT license. Not affiliated with or endorsed by the Ghostty project. |





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Since the Ghostty team does not plan to make an official Windows build anymore, we have closed #2563 and decided to leave it up to our community to create libghostty-based Windows terminals that better suit their needs. Feel free to share them here!
Disclaimer: The projects linked here are not official Ghostty projects, and we have not vetted them for quality or safety considerations. "Ghostty" is trademarked by the Ghostty nonprofit and must not appear in the name or branding of third-party projects—if you find projects in the wild that misuse our trademark, please advise them to change their branding accordingly. Thanks!
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