Put folder addons/ inside your godot project root and activate the addon. Put io_scene_btg/ inside Blender addons folder and activate the addon.
First off all to keep the consinstency of colors between blender and godot you should change a property from color management. In the Render Properties > Color Management > View Transform change from Filmic to Standard.
The project hierarchy from blender to godot:
- Collections will be Folders on Godot Project.
- Objects that are immediate child from a Collection will be Scenes (excluding Curves and Collisions), Objects that are child of another Objects will be inside their respective scenes.
- Emptys and Meshs will be the node type selected.
- Curves will be a Path2D.
- Curves and Collisions can be imported only if has a Object as a parent.
- Node Type can be changed in Object Data Properties > Godot Engine > Node Type.
Blender on export:
- Assets (Collection)
- Props (Collection)
- Lamp (Empty) (Node2D)
- LampMesh1 (Mesh) (Sprite)
- LampPol (Mesh) (Polygon2D)
- CollisionsImport (Node2D)
- MeshCollision (Mesh) (CollisionPolygon2D)
- MeshCollision2 (Mesh) (CollisionPolygon2D)
- CurvesImport (Node2D)
- MeshCurve (Curve)
- Table (Empty) (Node2D)
- TableMesh1 (Mesh) (Polygon2D)
- TableMesh2 (Mesh) (Polygon2D)
- Chair (Mesh) (Sprite)
- Lamp (Empty) (Node2D)
- Props (Collection)
will be on Godot Import:
- Assets (Folder)
- Props (Folder)
- Lamp.tscn (Scene) (Node2D)
- LampMesh (Sprite)
- LampPol (Polygon2D)
- CollisionsImport (Node2D)
- MeshCollision (CollisionPolygon2D)
- MeshCollision2 (CollisionPolygon2D)
- CurvesImport (Node2D)
- MeshCurve (Path2D)
- Table.tscn (Scene) (Node2D)
- TableMesh1 (Polygon2D)
- TableMesh2 (Polygon2D)
- Chair.tscn (Scene) (Sprite)
- Lamp.tscn (Scene) (Node2D)
- Props (Folder)