Unity set up for debugging triangulation issues within Triangle.Net.
Uses slightly modified verion of Triangle.net from this repo.
The example
scene contains a basic example triangulation setup.
Collects the child objects within itself and generates a loop from them. Has utility functions for creating a TriangleNet.Geometry.Contour
object for triangulation, as well.
If the hole
flag is enabled, then the contour will be triangulated as a hole.
Collects all the contour objects within the scene and triangulates them into a single mesh.