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Support registering main loop callback in Godot 4.5 #1299

@beicause

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@beicause

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Related godot-cpp update: godotengine/godot-cpp#1792
The startup callback is useful for registering user's singleton that accesses server singletons such as RenderingServer.

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    c: ffiLow-level components and interaction with GDExtension APIfeatureAdds functionality to the library

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