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@Bromeon Bromeon commented Sep 19, 2025

Since we moved instances to lightweight integers, the term "ID" fits better, also with respect to global uniqueness across all Godot classes.

No functional changes. Old symbols ClassName + GodotClass::class_name() remain deprecated for the time being.

@Bromeon Bromeon added quality-of-life No new functionality, but improves ergonomics/internals c: core Core components labels Sep 19, 2025
@Bromeon Bromeon added this to the 0.4 milestone Sep 19, 2025
@Bromeon Bromeon force-pushed the qol/rename-class-id branch from 10fae18 to f5a5c52 Compare September 19, 2025 20:08
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API docs are being generated and will be shortly available at: https://godot-rust.github.io/docs/gdext/pr-1322

@Bromeon Bromeon force-pushed the qol/rename-class-id branch from b4c49af to 94dc534 Compare September 19, 2025 21:47
Since we moved instances to lightweight integers, the term "ID" fits better,
also with respect to global uniqueness across all Godot classes.

No functional changes.
@Bromeon Bromeon force-pushed the qol/rename-class-id branch from 94dc534 to 01f2cb3 Compare September 20, 2025 07:21
@Bromeon Bromeon enabled auto-merge September 20, 2025 07:25
@Bromeon Bromeon added this pull request to the merge queue Sep 20, 2025
Merged via the queue into master with commit 1fff463 Sep 20, 2025
17 checks passed
@Bromeon Bromeon deleted the qol/rename-class-id branch September 20, 2025 07:34
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