"Better" Collada exporter for Blender, orignally developed by the Godot Engine community
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akien-mga Merge pull request #78 from set-killer/Issue/73
Casting the image extension to tuple
Latest commit 9a8fae9 Jul 22, 2018


Godot Engine's "Better" Collada exporter for Blender

Enhanced Collada exporter for Blender, making the format viable for importing meshes into game engines such as Godot Engine using a libre format.


  1. Copy the io_scene_dae directory the location where Blender stores the scripts/addons folder on your system (you should see other io_scene_* folders there from other addons). Copy the entire dir and not just its contents.
  2. Go to the Blender settings and enable the "Better Collada Exporter" plugin.
  3. Enjoy full-featured Collada export.
  4. (optional) Copy the godot_export_manager.py script to the scripts/addons folder.
  5. (optional) Enable the "Godot Export Manager" plugin.

If you find bugs or want to suggest improvements, please open an issue on the upstream GitHub repository.


This Better Collada exporter is distributed under the terms of the GNU General Public License, version 2 or later. See the LICENSE.txt file for details.