contributing/development/core_and_modules/custom_modules_in_cpp #460
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In 4.5 on the latest version the shared library compilation as described here no longer works unless you also add the |
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With regards to "Improving the build system for development", ie module as a shared library. |
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Please read this comment before attempting to build your module as a shared library on Windows using MSVC by using the example from the section Improving the build system for development. That example was written for other platforms and has not been updated in almost a decade. |
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contributing/development/core_and_modules/custom_modules_in_cpp
Modules: Godot allows extending the engine in a modular way. New modules can be created and then enabled/disabled. This allows for adding new engine functionality at every level without modifying t...
https://docs.godotengine.org/en/latest/contributing/development/core_and_modules/custom_modules_in_cpp.html
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