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Merge pull request #31650 from Chaosus/fix_shader_hint_range
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Fix hint range step for integer in shaders
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Chaosus committed Aug 25, 2019
2 parents 660682a + 982becf commit 14b173d
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion drivers/gles2/rasterizer_storage_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1570,7 +1570,7 @@ void RasterizerStorageGLES2::shader_get_param_list(RID p_shader, List<PropertyIn

if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}
} break;

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2 changes: 1 addition & 1 deletion drivers/gles3/rasterizer_storage_gles3.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2247,7 +2247,7 @@ void RasterizerStorageGLES3::shader_get_param_list(RID p_shader, List<PropertyIn
pi.type = Variant::INT;
if (u.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
pi.hint = PROPERTY_HINT_RANGE;
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]);
pi.hint_string = rtos(u.hint_range[0]) + "," + rtos(u.hint_range[1]) + "," + rtos(u.hint_range[2]);
}

} break;
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