Skip to content

Commit

Permalink
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Browse files Browse the repository at this point in the history
Rename Camera3D near and far getters and setters
  • Loading branch information
akien-mga committed Dec 28, 2020
2 parents 76d4fab + ecf8ae5 commit 8f4c4bb
Show file tree
Hide file tree
Showing 7 changed files with 35 additions and 35 deletions.
4 changes: 2 additions & 2 deletions doc/classes/Camera3D.xml
Original file line number Diff line number Diff line change
Expand Up @@ -189,7 +189,7 @@
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.
</member>
<member name="far" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
<member name="far" type="float" setter="set_far" getter="get_far" default="4000.0">
The distance to the far culling boundary for this camera relative to its local Z axis.
</member>
<member name="fov" type="float" setter="set_fov" getter="get_fov" default="75.0">
Expand All @@ -209,7 +209,7 @@
<member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera3D.KeepAspect" default="1">
The axis to lock during [member fov]/[member size] adjustments. Can be either [constant KEEP_WIDTH] or [constant KEEP_HEIGHT].
</member>
<member name="near" type="float" setter="set_znear" getter="get_znear" default="0.05">
<member name="near" type="float" setter="set_near" getter="get_near" default="0.05">
The distance to the near culling boundary for this camera relative to its local Z axis.
</member>
<member name="projection" type="int" setter="set_projection" getter="get_projection" enum="Camera3D.Projection" default="0">
Expand Down
4 changes: 2 additions & 2 deletions editor/debugger/script_editor_debugger.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -802,8 +802,8 @@ void ScriptEditorDebugger::_notification(int p_what) {
msg.push_back(true);
msg.push_back(cam->get_fov());
}
msg.push_back(cam->get_znear());
msg.push_back(cam->get_zfar());
msg.push_back(cam->get_near());
msg.push_back(cam->get_far());
_put_msg("scene:override_camera_3D:transform", msg);
}
}
Expand Down
4 changes: 2 additions & 2 deletions editor/node_3d_editor_gizmos.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -633,7 +633,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
tcp = a;
}

if (camp.distance_to(tcp) < p_camera->get_znear()) {
if (camp.distance_to(tcp) < p_camera->get_near()) {
continue;
}
cp = tcp;
Expand Down Expand Up @@ -1357,7 +1357,7 @@ void Camera3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
case Camera3D::PROJECTION_FRUSTUM: {
float hsize = camera->get_size() / 2.0;

Vector3 side = Vector3(hsize, 0, -camera->get_znear()).normalized();
Vector3 side = Vector3(hsize, 0, -camera->get_near()).normalized();
Vector3 nside = side;
nside.x = -nside.x;
Vector3 up = Vector3(0, side.x, 0);
Expand Down
16 changes: 8 additions & 8 deletions editor/plugins/node_3d_editor_plugin.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2210,8 +2210,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
}

void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_distance > max_distance)) {
cursor.distance = (min_distance + max_distance) / 2;
} else {
Expand All @@ -2223,8 +2223,8 @@ void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
}

void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
if (unlikely(min_speed > max_speed)) {
freelook_speed = (min_speed + max_speed) / 2;
} else {
Expand Down Expand Up @@ -2715,8 +2715,8 @@ void Node3DEditorViewport::_draw() {
if (is_freelook_active()) {
// Show speed

real_t min_speed = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);

if (!Math::is_zero_approx(scale_length)) {
Expand All @@ -2736,8 +2736,8 @@ void Node3DEditorViewport::_draw() {
} else {
// Show zoom

real_t min_distance = MAX(camera->get_znear() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_zfar() / 4, ZOOM_FREELOOK_MAX);
real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);

if (!Math::is_zero_approx(scale_length)) {
Expand Down
24 changes: 12 additions & 12 deletions scene/3d/camera_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -476,13 +476,13 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_fov"), &Camera3D::get_fov);
ClassDB::bind_method(D_METHOD("get_frustum_offset"), &Camera3D::get_frustum_offset);
ClassDB::bind_method(D_METHOD("get_size"), &Camera3D::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera3D::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera3D::get_znear);
ClassDB::bind_method(D_METHOD("get_far"), &Camera3D::get_far);
ClassDB::bind_method(D_METHOD("get_near"), &Camera3D::get_near);
ClassDB::bind_method(D_METHOD("set_fov"), &Camera3D::set_fov);
ClassDB::bind_method(D_METHOD("set_frustum_offset"), &Camera3D::set_frustum_offset);
ClassDB::bind_method(D_METHOD("set_size"), &Camera3D::set_size);
ClassDB::bind_method(D_METHOD("set_zfar"), &Camera3D::set_zfar);
ClassDB::bind_method(D_METHOD("set_znear"), &Camera3D::set_znear);
ClassDB::bind_method(D_METHOD("set_far"), &Camera3D::set_far);
ClassDB::bind_method(D_METHOD("set_near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection"), &Camera3D::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
Expand Down Expand Up @@ -519,8 +519,8 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_znear", "get_znear");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_zfar", "get_zfar");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_EXP_RANGE, "0.001,10,0.001,or_greater"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4000,0.01,or_greater"), "set_far", "get_far");

BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
Expand All @@ -542,15 +542,15 @@ float Camera3D::get_size() const {
return size;
}

float Camera3D::get_znear() const {
float Camera3D::get_near() const {
return near;
}

Vector2 Camera3D::get_frustum_offset() const {
return frustum_offset;
}

float Camera3D::get_zfar() const {
float Camera3D::get_far() const {
return far;
}

Expand All @@ -572,8 +572,8 @@ void Camera3D::set_size(float p_size) {
_change_notify("size");
}

void Camera3D::set_znear(float p_znear) {
near = p_znear;
void Camera3D::set_near(float p_near) {
near = p_near;
_update_camera_mode();
}

Expand All @@ -582,8 +582,8 @@ void Camera3D::set_frustum_offset(Vector2 p_offset) {
_update_camera_mode();
}

void Camera3D::set_zfar(float p_zfar) {
far = p_zfar;
void Camera3D::set_far(float p_far) {
far = p_far;
_update_camera_mode();
}

Expand Down
8 changes: 4 additions & 4 deletions scene/3d/camera_3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -121,16 +121,16 @@ class Camera3D : public Node3D {

float get_fov() const;
float get_size() const;
float get_zfar() const;
float get_znear() const;
float get_far() const;
float get_near() const;
Vector2 get_frustum_offset() const;

Projection get_projection() const;

void set_fov(float p_fov);
void set_size(float p_size);
void set_zfar(float p_zfar);
void set_znear(float p_znear);
void set_far(float p_far);
void set_near(float p_near);
void set_frustum_offset(Vector2 p_offset);

virtual Transform get_camera_transform() const;
Expand Down
10 changes: 5 additions & 5 deletions scene/3d/xr_nodes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -91,9 +91,9 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
Vector2 cpos = get_viewport()->get_camera_coords(p_pos);
Vector3 ray;

CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
Vector2 screen_he = cm.get_viewport_half_extents();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();

return ray;
};
Expand All @@ -113,7 +113,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {

Size2 viewport_size = get_viewport()->get_visible_rect().size;

CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());

Plane p(get_camera_transform().xform_inv(p_pos), 1.0);

Expand Down Expand Up @@ -142,7 +142,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, float p_z_depth) con

Size2 viewport_size = get_viewport()->get_visible_rect().size;

CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());

Vector2 vp_he = cm.get_viewport_half_extents();

Expand Down Expand Up @@ -170,7 +170,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());

Size2 viewport_size = get_viewport()->get_visible_rect().size;
CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
CameraMatrix cm = xr_interface->get_projection_for_eye(XRInterface::EYE_MONO, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
};

Expand Down

0 comments on commit 8f4c4bb

Please sign in to comment.