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[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Ad…
…d EGL_ANDROID_blob_cache caching. Co-authored-by: Riteo <riteo@posteo.net>
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#!/usr/bin/env python | ||
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Import("env") | ||
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files = ["egl_manager.cpp"] | ||
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# Godot source files | ||
env.add_source_files(env.drivers_sources, files) |
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