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Pong Tutorial Doesn't Export for Win or HTML5 #114
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I'm having the exact same problem. I can only get the windows export to work if I copy the generated .exe and .gd files to the project folder ( where the engine.cfg file is). I assume this is the manual packaging method? The HTML5 version only shows a grey screen. |
With the HTML5 version, I can get some errors to generate when I run it in Firefox. Nothing shows up in Chromium and Konqurer just crashes. I'll do some more testing when I get home tonight as well as copy the console output from Firefox. |
This is old, but I found it while searching a problem I encountered tonight and it's still open... I started using singletons and ran into this issue and wasn't really sure why. Changing the Export Mode to "Export all files in the project directory" works for me, but selecting "Export all resources in the project" gives me the errors. I'm not sure why, because I hadn't changed this setting and it seemed to be working fine for my other scenes... I tested Windows and Linux builds, same issue on both, with that Export Mode setting. |
can you try deleting the file .fscache in the root of the project, repoen On Thu, Mar 13, 2014 at 12:35 AM, adolson notifications@github.com wrote:
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I tried that just now, and it worked for me! On Thu, Mar 13, 2014 at 12:50 PM, reduz notifications@github.com wrote:
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I just tested with wine on Linux and it worked like a champ. Works great. What was the cause for this? |
@jahd2602 this is not related to this (very old) issue. Please use the QA site to post such questions. Also, why are you using the 2.1 beta version if the stable is already released? Make sure to update the export templates too. |
I would have tested for other platforms, but I can't get those to export at all at the moment. This is my first day really tinkering with the engine.
The tutorial and finished pong game run fine from within the engine, but exporting them to windows 32 or 64 bit exe fails. The window pops up, you see the godot logo for a second and then it fails. I get the same outcome on windows and wine. When executing it with wine from linux, here is the output:
EXEC PATHPEXEC PATHPERROR: set_custom_property_info: Condition ' !props.has(p_prop) ' is true.
At: core/globals.cpp:1320
ERROR: set_stylebox: Condition ' p_style.is_null() ' is true.
At: scene/resources/theme.cpp:267
editor: 0
ERROR: load: Condition ' local_path=="" ' is true. returned: RES()
At: core/io/resource_loader.cpp:156
ERROR: poll: Method/Function Failed, returning: error
At: core/io/resource_format_binary.cpp:636
ERROR: load: Condition ' err!=OK ' is true. returned: RES()
At: core/io/resource_loader.cpp:135
ERROR: load: Method/Function Failed, returning: RES()
At: core/io/resource_loader.cpp:203
ERROR: instance: Method/Function Failed, returning: __null
At: core/io/object_format_binary.cpp:1417
ERROR: load: Condition ' !loader ' is true. returned: __null
At: scene/io/scene_format_object.cpp:389
ERROR: load: Condition ' !node ' is true. returned: __null
At: scene/io/scene_loader.cpp:135
ERROR: start: Condition ' !scene ' is true. returned: false
At: main/main.cpp:1155
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound/spatial_sound_server_sw.cpp:598
ERROR: free: Attempt to free invalid ID
At: servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp:612
WARNING: cleanup: ObjectDB Instances still exist!
At: core/object.cpp:1656
Not sure if this is fat finger error on my end or not. Figured I'd submit a bug report anyway. I'm running version 1.0.3917-beta1. If I can provide anymore output, let me know.
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