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Add support for Bullet's btMultiBody #16426
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I already knew it, and I know how to implement in a way that you just need
only a click to activate it. But I still no have plan about it,since I'm
working on IK and softbody, and other stuff. So i can't tell you when I can
do that
…On Feb 5, 2018 8:10 PM, "ArdaE" ***@***.***> wrote:
Bullet implements a reduced coordinate system solver via its btMultiBody,
which is extremely useful for building models of robots, humans, and
creatures. Basically, instead of starting with 6 degrees of freedom (DOF)
for a joint and trying to stabilize 5 of those to get something like the
knee joint, btMultiBody uses a reduced coordinate system that is able to
model a knee joint using a single DOF for very accurate simulation without
requiring a super small physics time steps. It is very suitable for game
development, and critical for a project I am working on. It would open up a
whole world of possibilities in Godot, and I'm sure many users would find
it useful if it becomes easily accessible from within Godot.
Please see Erwin Coumans' presentation http://box2d.org/files/
GDC2014/ErwinCoumans_ExploringMLCPSolversAndFeatherstone.pdf for more
information on this.
P.S. @AndreaCatania <https://github.com/andreacatania>, do you already
have any plans for this?
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Bullet implements a reduced coordinate system solver via its btMultiBody, which is extremely useful for building models of robots, humans, and creatures. Basically, instead of starting with 6 degrees of freedom (DOF) for a joint and trying to stabilize 5 of those to get something like the knee joint, btMultiBody uses a reduced coordinate system that is able to model a knee joint using a single DOF for very accurate simulation without requiring a super small physics time steps. It is very suitable for game development, and critical for a project I am working on. It would open up a whole world of possibilities in Godot, and I'm sure many users would find it useful if it becomes easily accessible from within Godot.
Please see Erwin Coumans' presentation http://box2d.org/files/GDC2014/ErwinCoumans_ExploringMLCPSolversAndFeatherstone.pdf for more information on this.
P.S. @AndreaCatania, do you already have any plans for this?
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