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Adding Gridmap node outputs multiple error messages #17546

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Pandazuechter opened this issue Mar 15, 2018 · 1 comment
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Adding Gridmap node outputs multiple error messages #17546

Pandazuechter opened this issue Mar 15, 2018 · 1 comment
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@Pandazuechter
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Pandazuechter commented Mar 15, 2018

Godot version: v3.0.2.stable.official

OS/device including version: Windows 10

Issue description:
Related to #15515 but no undo, camera etc.

Adding a Gridmap to a scene generates multiple error messages .

Steps to reproduce:
New scene -> Spatial -> Gridmap
Save scene -> run it -> stop it

Error messages on play if gridmap node was selected:
c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true. core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()

Clicking on the gridmap node yields this error (not during play):
core\object.cpp:1025 - Condition ' !metadata.has(p_name) ' is true. returned: Variant()

Clicking on the spatial node outputs these errors (not during play):
c:\projects\godot-builds\godot\core\rid.h:154 - Condition ' !p_rid.is_valid() ' is true. returned: 0 servers\visual\visual_server_scene.cpp:620 - Condition ' !instance ' is true.

Actually setting up the gridmap with a mesh library doesn't change anything.

Minimal reproduction project:
GridmapBug.zip

@akien-mga akien-mga added this to the 3.1 milestone Mar 16, 2018
@reduz reduz self-assigned this Sep 6, 2018
@reduz reduz closed this as completed in 8306d60 Nov 16, 2018
@akien-mga
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Cherry-picked for 3.0.7.

akien-mga pushed a commit to akien-mga/godot that referenced this issue Nov 28, 2018
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