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Crash with Godot Texture Painting (master) on Windows 7 64-bit w/ Intel HD Graphics 4600 #18986
Comments
GL Report, if it can help:
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On Linux I have on master 351c45a some errors and this errors:
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Can you please test if this occurs with the latest version of Godot (3.2 beta 6 or newer)? Does it occur with GLES3 only, or also with GLES2? Also, it would be helpful if you could test if this occurs on a newer operating system such as Windows 10 or a Linux distro. |
On my end, it does now load with latest Godot Texture Painting (Bauxitedev/godot-texture-painter@b40d8b0) and Godot 3.2 RC1 win64. Works good on Godot 3.2 RC1 win64 & GLES3 with few bug. Feel free to close this issue, unless you would still consider @qarmin problem. |
Closing per @silverkorn's comment. Thanks for confirming the issue is now fixed 🙂 |
Godot version:
3.0.2-stable
3.0.3-rc1
3.0.3-rc2 (Used in screenshot)
OS/device including version:
Windows 7 Pro 64-bit
Intel HD Graphics 4600, 1024 MB, v.15.36.34.4889 (2018-01-16)
Issue description:
When running or editing the Godot Texture Painting project from @Bauxitedev on revision 11355f6, it crashes with the following error
Steps to reproduce:
1- Download or
git clone https://github.com/Bauxitedev/godot-texture-painter.git
2- Open Godot project manager & scan the directory where Godot Texture Painting is
3- Load it with
Run
orEdit
Minimal reproduction project:
Godot Texture Painting revision 11355f6 (zip)
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