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OS/device including version:
Windows 10, NVidia 1060 GTX
Issue description:
I'm using a trick in my VR version of my racing game tutorial where I alter the project matrix to overrule the Z-output of the projection matrix. This works fine with GLES3 but with GLES2 this gives an error:
Godot version:
Godot 3.1 commit 115885b
OS/device including version:
Windows 10, NVidia 1060 GTX
Issue description:
I'm using a trick in my VR version of my racing game tutorial where I alter the project matrix to overrule the Z-output of the projection matrix. This works fine with GLES3 but with GLES2 this gives an error:
Steps to reproduce:
Use this as a vertex shader:
Then try and use it in GLES2
Minimal reproduction project:
Try using:
https://github.com/BastiaanOlij/vehicle-demo
And switch to GLES2 renderer
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