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Fixes bug when setting projection matrix in shader GLES2 #27798

merged 1 commit into from May 13, 2019


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clayjohn commented Apr 8, 2019

Fixes: #23185

Mirrors the behaviour in GLES3, allows users to write directly to projection matrix.

Note: I also made INV_PROJECTION_MATRIX a const. It doesn't make sense to be able to write to this, plus if anyone actually did it would've caused a bug in both GLES2 and GLES3 currently. So clearly no one is doing this. I will update the docs accordingly once this is merged.

@clayjohn clayjohn requested a review from reduz as a code owner Apr 8, 2019
@Chaosus Chaosus added this to the 3.2 milestone Apr 8, 2019
@clayjohn clayjohn force-pushed the clayjohn:gles2-proj-mat-bug branch from 9838599 to e37d723 Apr 30, 2019
@akien-mga akien-mga merged commit 86a74e2 into godotengine:master May 13, 2019
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akien-mga commented May 13, 2019


@clayjohn clayjohn deleted the clayjohn:gles2-proj-mat-bug branch Jul 8, 2019

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akien-mga commented Jul 17, 2019

Cherry-picked for 3.1.2.

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