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Editor: context menu for the script symbol #27813
Comments
This sounds like the script would be removed from the filesystem. How about "Detach Script" instead? |
@Calinou Yes, "Detach Script" would work too, probably much better! I would really love to have those other context options as well which are currently scattered through out the editor. Would be nice to have them all accessible at at least one point of interest:
The more we can incorporate an "All roads lead to Rome" UX design mentality in Godot, the easier it will be it will be to learn Godot intuitively. |
This makes it more obvious that the script won't be modified in any way. See comments in godotengine#27813.
This makes it more obvious that the script won't be modified in any way. See comments in godotengine#27813. (cherry picked from commit 7fc0e38)
This makes it more obvious that the script won't be modified in any way. See comments in godotengine#27813.
This makes it more obvious that the script won't be modified in any way. See comments in godotengine#27813. (cherry picked from commit 7fc0e38)
Godot version:
3.1 stable
OS/device including version:
Win7
Issue description:
Right now, the only interaction with the script symbol is LMB click to bring up the script in the script panel.
As editor UI improvement, I request a RMB click to bring up only for this particular script specific options such as
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