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Editor: context menu for the script symbol #27813

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golddotasksquestions opened this issue Apr 8, 2019 · 2 comments
Open

Editor: context menu for the script symbol #27813

golddotasksquestions opened this issue Apr 8, 2019 · 2 comments

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@golddotasksquestions
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golddotasksquestions commented Apr 8, 2019

Godot version:
3.1 stable

OS/device including version:
Win7

Issue description:
Right now, the only interaction with the script symbol is LMB click to bring up the script in the script panel.

As editor UI improvement, I request a RMB click to bring up only for this particular script specific options such as

script-context

@Calinou
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Calinou commented May 9, 2020

Remove Script

This sounds like the script would be removed from the filesystem. How about "Detach Script" instead?

@golddotasksquestions
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golddotasksquestions commented May 9, 2020

@Calinou Yes, "Detach Script" would work too, probably much better!

I would really love to have those other context options as well which are currently scattered through out the editor. Would be nice to have them all accessible at at least one point of interest:

Remove Script And Delete From res://
Extend Script
Copy Script #27280
Paste Script (Replace Script) #27280
Save Script As ...
Rename Script

The more we can incorporate an "All roads lead to Rome" UX design mentality in Godot, the easier it will be it will be to learn Godot intuitively.

Calinou added a commit to Calinou/godot that referenced this issue May 9, 2020
This makes it more obvious that the script won't be modified
in any way.

See comments in godotengine#27813.
akien-mga pushed a commit to akien-mga/godot that referenced this issue May 11, 2020
This makes it more obvious that the script won't be modified
in any way.

See comments in godotengine#27813.

(cherry picked from commit 7fc0e38)
kappa54m pushed a commit to kappa54m/godot that referenced this issue May 16, 2020
This makes it more obvious that the script won't be modified
in any way.

See comments in godotengine#27813.
huhund pushed a commit to huhund/godot that referenced this issue Nov 10, 2020
This makes it more obvious that the script won't be modified
in any way.

See comments in godotengine#27813.

(cherry picked from commit 7fc0e38)
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