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Remote Inspector doesn't update when a Resource type is set in code #28353
Comments
Yes! This issue was happening for me and I thought I was going crazy. I'm glad it's been reported. |
Just encountered the same issue when debugging. This is still valid in 3.2.3 / 3.2.4.beta4 / master(8ad0ff8). |
Can we have this converted to a tracker? It seems many things don't show up in remote inspector... |
I don't think we need to make this particular issue a tracker. This bug can happen with pretty much any Resource type. |
Then maybe edit the issue title to mention Resources? |
Fixed by #44657. |
Godot version:
3.1.1 RC1
OS/device including version:
Windows 10
Issue description:
When creating and assigning a CollisionShape in code, the remote inspector
says it is [empty] but it is actually assigned and working.
Steps to reproduce:
Minimal reproduction project:
Issue.zip
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