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Fragment shader pass VAR1 causes a broken matrix #2857
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are you passig it to the lighting shader? |
yes |
i'm not the only one with this problem, good to know |
(assuming it doesn't happen in 3.0, but if someone can confirm it there too, he is welcome to do it.) |
The 2.1 branch is no longer actively worked on by engine developers, unless critical fixes are needed for current games in production. As such we are now closing non-critical bug reports affecting only the 2.1 branch. Please comment if this was incorrectly triaged and is still relevant in 3.x versions. |
VAR1/VAR2 are not even exist in 3.x.. |
I try to pass values in VAR1 and VAR2 , but on assingn the result is:
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