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Fragment shader pass VAR1 causes a broken matrix #2857

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marcosbitetti opened this issue Nov 21, 2015 · 6 comments
Closed

Fragment shader pass VAR1 causes a broken matrix #2857

marcosbitetti opened this issue Nov 21, 2015 · 6 comments

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@marcosbitetti
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I try to pass values in VAR1 and VAR2 , but on assingn the result is:
error

@reduz
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reduz commented Dec 13, 2015

are you passig it to the lighting shader?

@marcosbitetti
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yes

@0nepixel
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0nepixel commented Apr 8, 2017

i'm not the only one with this problem, good to know

@bojidar-bg bojidar-bg added this to the 2.1 milestone Apr 8, 2017
@bojidar-bg
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(assuming it doesn't happen in 3.0, but if someone can confirm it there too, he is welcome to do it.)

@akien-mga
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akien-mga commented Sep 17, 2018

The 2.1 branch is no longer actively worked on by engine developers, unless critical fixes are needed for current games in production. As such we are now closing non-critical bug reports affecting only the 2.1 branch.

Please comment if this was incorrectly triaged and is still relevant in 3.x versions.

@Chaosus
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Chaosus commented Sep 17, 2018

VAR1/VAR2 are not even exist in 3.x..

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