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As you can see, even if both the animatedSprite node and the Sprite node are set to opaque pre pass, if Sprite 3D has transparency it usually has issues like rendering behind the animated Sprite 3D.
If the Sprite material is set to transparency off, this issue dissapears, but you lose the transparency on the sprite.
This issue is already fixed in master. And will be includes in releases 3.1.2 and 3.2+.
In the future please fill out the bug report template. If I had known you were using 3.1 and GLES2 I could have told you right away that the issue was already resolved.
As you can see, even if both the animatedSprite node and the Sprite node are set to opaque pre pass, if Sprite 3D has transparency it usually has issues like rendering behind the animated Sprite 3D.
If the Sprite material is set to transparency off, this issue dissapears, but you lose the transparency on the sprite.
EDIT: Attached Demo: Demo.zip
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