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GLES2 Sprite3D Z order Bug #27141
Comments
done |
I think the problem has something to do with z-ordering when transparency is enabled. Have you tried changing the material to disable transparency? |
Thanks, that was the problem, to solve it was just put Use alpha scissor: On |
@GustavoMarciano Could you reopen this issue? You may have solved the problem but this is still a bug in default behaviour. You shouldn't need to turn on Alpha Scissor to fix the z-ordering. |
could be related to #26703 ? |
- See godotengine#27141 - See also godotengine#28520 - The code in this commit is (manually) cherry-picked from this.
Godot version:
3.1 stable
OS/device including version:
Windows10
Issue description:
GLES2 Sprite3D Z order is broken
the depth still exists but appears to be inverted?
Steps to reproduce:
create a project in gles2 and create 2 sprite3d
Gles3:
Gles2:
Minimal reproduction project:
Sprite3D.zip
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