Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Exported mac executables don't have proper permissions to run when exported from Mac #34518

Open
exts opened this issue Dec 21, 2019 · 1 comment

Comments

@exts
Copy link
Contributor

exts commented Dec 21, 2019

Godot version:
3.2 beta4 (mono)

OS/device including version:
Mac OSX (Mojave)

Issue description:
When exporting mac applets, they don't run because they don't have the correct permissions when exported on a mac.

Steps to reproduce:

  1. Create basic project, set main scene
  2. Export for mac
  3. Try running the applet, get prompted with permission error

Note: fixing the permissions, allows the executable to run fine.

@bruvzg
Copy link
Member

bruvzg commented Dec 23, 2019

Exported .DMG should have permission set to 0755, exported .ZIP doesn't (should be fixed in #33447).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants