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Engine prints "Unicode error (invalid skip)" when running a project with a Mono build #40576

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Test4436 opened this issue Jul 21, 2020 · 3 comments

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@Test4436
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Test4436 commented Jul 21, 2020

Godot version:3.21

Windows 10
Nvidia gtx1050ti GLES3, Vulkan

Basicly i get a Unicode errors (invalid skip) error when trying to compile a programm that can run outside of the engine!

i yust compile something all the files that the log says to install are installed.

Its not the projeckt but some error!

@Calinou
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Calinou commented Jul 21, 2020

@Test4436 What do you mean by "compiling" here? Are you exporting a project? Also, make sure to test this with Godot 3.2.2.

Please upload a minimal reproduction project to make this easier to troubleshoot.

@code32
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code32 commented Aug 1, 2020

I have a similar problem
Godot version: 3.2.2 (mono 64x)
Windows 10 x64
Nvidia gtx1660 Ti
2020-08-01_19-42-35

Project:
Test.zip

@Calinou Calinou changed the title Unicode errors (invalid skip) at compiling Unicode errors (invalid skip) when running a project Aug 1, 2020
@Calinou Calinou changed the title Unicode errors (invalid skip) when running a project Engine prints "Unicode error (invalid skip)" when running a project Aug 1, 2020
@Gramps
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Gramps commented Sep 5, 2020

I am getting a similar issue but it is from a game I made in Godot 2.x then ported into Godot 3.2.2. It happens both when I run the game and when I open any scene for editing. It just spits out a ton of unicode errors.

I noticed when I run the game and it changes scenes, it will spit out a long list of these errors then finish loading. This, of course, causes huge performance hits.

@Calinou Calinou changed the title Engine prints "Unicode error (invalid skip)" when running a project Engine prints "Unicode error (invalid skip)" when running a project with a Mono build Mar 18, 2022
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