Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AnimationPlayer / AnimatedSprite frame and offset key aren't set when scrubbing timeline #4418

Closed
kirilledelman opened this issue Apr 24, 2016 · 3 comments

Comments

@kirilledelman
Copy link

When I'm working on an animation using AnimatedSprite, I often have to change sprite's frame during animation, as well as its offset ( which is the rotation pivot ). These tracks are set to discrete ( not continuous ), and my expectation is that when I'm scrubbing the timeline, to preview the animation, the frame and offset keys would take effect immediately when time hits them. Instead, the sprite is updated when the timeline is dragged past them, on the next frame/step.

This makes animating extra cumbersome, because of the discrepancy between what I see on the scene, and the keys I see at current time in the timeline.

Additionally, clicking on the timeline between two keys on a track set to discrete doesn't apply current track value, so it's a total mess on the screen.

@kirilledelman
Copy link
Author

I switched to Unity after waiting for this to be fixed.

@reduz
Copy link
Member

reduz commented Jun 17, 2016

Good for you, though this was fixed a while ago
On Jun 17, 2016 11:01, "Kirill Edelman" notifications@github.com wrote:

I switched to Unity after waiting for this to be fixed.


You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
#4418 (comment),
or mute the thread
https://github.com/notifications/unsubscribe/AF-Z25_2tZfWnFYKkybEl_WxgImjgJCgks5qMqjUgaJpZM4IOTzG
.

@reduz
Copy link
Member

reduz commented Jun 19, 2016

Confirming that this is fixed, so closing it. We will always be waiting for you to come back with hugs.

@reduz reduz closed this as completed Jun 19, 2016
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants