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Always on top doesn't work when set in the Project Settings menu #48060

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TandersT opened this issue Apr 21, 2021 · 6 comments
Open

Always on top doesn't work when set in the Project Settings menu #48060

TandersT opened this issue Apr 21, 2021 · 6 comments

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@TandersT
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TandersT commented Apr 21, 2021


Bugsquad note: This issue has been confirmed several times already. No need to confirm it further.


Godot version:
Godot Engine v3.2.3.stable.mono.official

Issue description:
The project setting Always on top doesn't work proper when set in _Ready or in the Project Settings menu.
You also cant set in in an override.cfg.
It does work as intended when setting it in _EnterTree.
Note that this is in the Mono build, I'm unsure if the same issue exists in the standard version

Steps to reproduce:
Create new project,
Go to Project-settings, Display-Window, and turn on Always on Top

Minimal reproduction project:
overlay-test.zip

@TandersT TandersT changed the title The project setting Always on top doesn't work proper when set in _Ready or in the Project Settings menu. The project setting Always on top doesn't work when set in _Ready or in the Project Settings menu. Apr 21, 2021
@TandersT TandersT changed the title The project setting Always on top doesn't work when set in _Ready or in the Project Settings menu. The project setting Always on top doesn't work when set in the Project Settings menu. Apr 21, 2021
@TandersT TandersT changed the title The project setting Always on top doesn't work when set in the Project Settings menu. Always on top doesn't work when set in the Project Settings menu. Apr 21, 2021
@TandersT TandersT changed the title Always on top doesn't work when set in the Project Settings menu. Always on top doesn't work when set in the Project Settings menu Apr 21, 2021
@Calinou
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Calinou commented Apr 21, 2021

@TandersT Which operating system(s) did you test this on? The implementation of the "always on top" functionality is OS-specific.

@TandersT
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Windows 10

@vijuarez
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Just recreated this on Linux 5.12.5-arch1-1 running Godot v3.3.1.stable.arch_linux. Project settings didn't work, but worked immediately inside _enter_tree

jonatanYanovsky added a commit to jonatanYanovsky/GodotFakeEmbedded that referenced this issue Jul 24, 2021
@nice-shot
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I also have this issue on Godot v3.3.4 stable (not mono) on windows 10.

@dilettante54
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Same issue with v3.4.stable.official [206ba70] on Win 10. Setting OS.set_window_always_on_top(true) in _enter_tree() doesn't help.

@reptofrog
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reptofrog commented Feb 21, 2023

This is fixed for me with v4.0.rc3.official 7e79aead9

Fedora Linux 37 (GNOME on Wayland)

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