Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GIProbe will still take into consideration material emission when disabled #48230

Closed
PanTrakX opened this issue Apr 27, 2021 · 1 comment
Closed

Comments

@PanTrakX
Copy link

Godot version:
3.3.stable

OS/device including version:
I can provide if needed.

Issue description:
When baking GI Probe, it will bake the emission from materials even if its turned off but has a emission color set other than black.

Steps to reproduce:

  1. Add a MeshInstance with a CubeMesh to the scene.
  2. Add a material to the MeshInstance
  3. Turn on emission and set a (bright) color like a cyan.
  4. Turn off emission
  5. Add a GI Probe
  6. Bake GI Probe

Minimal reproduction project:
giprobe_bug.zip

@Calinou Calinou added this to the 3.4 milestone Apr 27, 2021
@Calinou Calinou changed the title GI Probe will still take into consideration material emission when disabled. GIProbe will still take into consideration material emission when disabled Apr 27, 2021
@akien-mga
Copy link
Member

Fixed by #48798.

akien-mga pushed a commit that referenced this issue May 18, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants