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OS/device including version:
Manjaro Linux x86_64
Intel i5-6600K (4) @ 3.900GHz
NVIDIA GeForce GTX 1060 6GB 460.80
Issue description:
When using CSG nodes on a mesh it strips the mesh from any vertex bone or vertex weight data. This will make the mesh disappear if it is attached to a skeleton.
I've included a possible workaround that uses FurfaceTool to create a new mesh and transfer over any lost data. However this is very slow and should probably be done in engine by the CSG functions.
Related to #47766. The only vertex metadata that CSG currently supports is UV data for the material. Even normals are stripped and recalculated using either a flat or smooth option (#28661).
Godot version:
Godot_v3.3.2-stable_x11.64
OS/device including version:
Manjaro Linux x86_64
Intel i5-6600K (4) @ 3.900GHz
NVIDIA GeForce GTX 1060 6GB 460.80
Issue description:
When using CSG nodes on a mesh it strips the mesh from any vertex bone or vertex weight data. This will make the mesh disappear if it is attached to a skeleton.
I've included a possible workaround that uses FurfaceTool to create a new mesh and transfer over any lost data. However this is very slow and should probably be done in engine by the CSG functions.
Steps to reproduce:
Minimal reproduction project:
BugReport.zip
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