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Performance issue in GodotPhysics #51909

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mrezai opened this issue Aug 20, 2021 · 2 comments · Fixed by #52097
Closed

Performance issue in GodotPhysics #51909

mrezai opened this issue Aug 20, 2021 · 2 comments · Fixed by #52097

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@mrezai
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mrezai commented Aug 20, 2021

Godot version

3.4-beta4

System information

OS: ubuntu 18.04

Issue description

There is a performance issue in GodotPhysics that seems doesn't exist in v3.3.2-stable. Bullet is OK in both versions.

Godot v3.3.2-stable:

v3.3.2-stable.mp4

Godot v3.4-beta4:

v3.4-beta4.mp4

Bullet:

Bullet.mp4

Steps to reproduce

Run the attached project.
If textures doesn't show, select QodotMap node, select "addons/qodot/example_scenes/1-interactivity/1-brush-entities/1-brush-entities.map" in Map File property and press "Full Build" button.

Screenshot from 2021-08-20 13-02-49

Minimal reproduction project

GodotPhysicsIssue.zip

@mrjustaguy
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Does this happen in 3.3.3 Stable?

@qarmin
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qarmin commented Aug 20, 2021

3.4.beta.custom_build. 40b5731
Zrzut ekranu z 2021-08-20 11-24-31

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6 participants