-
-
Notifications
You must be signed in to change notification settings - Fork 18.9k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
SSL error when connectnig to AssetLib on Windows #5596
Comments
I've seen this error before when openssl is compiled with the wrong
|
Ssl has a macro somewhere to specify 32/64.. must be set according to godot
|
If so, please try to set the macro via SCsub if possible and not by editing the upstream files, to avoid such issues on upgrade. |
That seems to be the case. I built for 32 bits and the error is not present. |
BTW there's this already https://github.com/godotengine/godot/blob/master/drivers/builtin_openssl2/openssl/opensslconf.h#L12-L24
|
I wonder if godot is defining the USE_64BITS flag correctly On Fri, Jul 8, 2016 at 3:15 PM, George Marques notifications@github.com
|
Probably not, but when it's not defined, there's in theory the |
Can't connect to AssetLib on Windows. There's an SSL error because the certificate is not validated. Here's what the console reports:
The text was updated successfully, but these errors were encountered: