Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[4.0] Drag and drop from Windows Explorer no longer works in Alpha 2 #57929

Closed
Rinocrosser opened this issue Feb 10, 2022 · 3 comments · Fixed by #57961
Closed

[4.0] Drag and drop from Windows Explorer no longer works in Alpha 2 #57929

Rinocrosser opened this issue Feb 10, 2022 · 3 comments · Fixed by #57961

Comments

@Rinocrosser
Copy link

Godot version

4.0 alpha 2

System information

Windows 10

Issue description

Recently I've reported issue about drag and drop into Godot 4 file browser #57755
In Godot 4 alpha 2 drag and drop isn't working at all.

Steps to reproduce

Open new project,
Open Windows file explorer
Try to drag and drop a file into Godot file browser

Minimal reproduction project

No response

@Calinou
Copy link
Member

Calinou commented Feb 10, 2022

Related to #50720. It's possible that #54645 caused a regression.

If you can compile the engine from source, you could look into bisecting the regression to greatly speed up troubleshooting.

@jmb462
Copy link
Contributor

jmb462 commented Feb 10, 2022

Bisect result : First bad commit : f4ea9cd

@bruvzg
Copy link
Member

bruvzg commented Feb 11, 2022

This seems to be causes by panel->set_transient(true); added for tooltips, the issue is not Windows specific and also reproducible on macOS, and this change is required to make tooltips work in fullscreen mode both on macOS and Windows. No, I was wrong, seems like filesystem dock is not always updating after a drop, but that's another issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

4 participants