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All inclusive 'undo' #6150

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raould opened this issue Aug 14, 2016 · 4 comments
Closed

All inclusive 'undo' #6150

raould opened this issue Aug 14, 2016 · 4 comments

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@raould
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raould commented Aug 14, 2016

Linux Ubuntu 16.04.1 x86_64 running MATE desktop.
Godot version "Godot_v2.1-stable_x11.64"

Apparently not everything we can do in the editor goes into the undo stack. E.g. I edited the colors of a FixedMaterial but then when I did 'undo' the colors were left alone, and the previous things (translations, scales of meshes) were undone.

On the whole I think it is (a) unclear what will/not be available for 'undo'; (b) would be nice if everything were 'undo'able, or at least more than not.

@bojidar-bg
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What is the status of this issue? Can we collect a full list of properties that can't be undo-ed after change (by various means)?

@KoBeWi
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KoBeWi commented Jun 28, 2019

As of 3.1, pretty much everything is undoable, I think. At least when it comes to properties (anything on scene or in resources).

However, many of editor plugin things are probably undoable, especially all sorts of conversions that involve replacing a node. Would be helpful if there was a list of such plugins (e.g. Sprite Editor Plugin etc.), so it's easier to test which of them are still missing undo.

@bojidar-bg
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You can skim over the editor/plugins folder to see what plugins are available.

@Calinou
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Calinou commented Apr 11, 2021

This should be mostly resolved as of 3.2.3-3.3, closing. Please create new issues after searching for duplicates if you find things that have no undo (and for which it's reasonably feasible to implement undo/redo support).

@Calinou Calinou closed this as completed Apr 11, 2021
@Calinou Calinou added this to the 3.2 milestone Apr 11, 2021
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