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Linux Ubuntu 16.04.1 x86_64 running MATE desktop.
Godot version "Godot_v2.1-stable_x11.64"
Apparently not everything we can do in the editor goes into the undo stack. E.g. I edited the colors of a FixedMaterial but then when I did 'undo' the colors were left alone, and the previous things (translations, scales of meshes) were undone.
On the whole I think it is (a) unclear what will/not be available for 'undo'; (b) would be nice if everything were 'undo'able, or at least more than not.
The text was updated successfully, but these errors were encountered:
As of 3.1, pretty much everything is undoable, I think. At least when it comes to properties (anything on scene or in resources).
However, many of editor plugin things are probably undoable, especially all sorts of conversions that involve replacing a node. Would be helpful if there was a list of such plugins (e.g. Sprite Editor Plugin etc.), so it's easier to test which of them are still missing undo.
This should be mostly resolved as of 3.2.3-3.3, closing. Please create new issues after searching for duplicates if you find things that have no undo (and for which it's reasonably feasible to implement undo/redo support).
Linux Ubuntu 16.04.1 x86_64 running MATE desktop.
Godot version "Godot_v2.1-stable_x11.64"
Apparently not everything we can do in the editor goes into the undo stack. E.g. I edited the colors of a FixedMaterial but then when I did 'undo' the colors were left alone, and the previous things (translations, scales of meshes) were undone.
On the whole I think it is (a) unclear what will/not be available for 'undo'; (b) would be nice if everything were 'undo'able, or at least more than not.
The text was updated successfully, but these errors were encountered: