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3.5 RC4 Build error while trying to build a plugin for iOS Simulator #62162
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As found by @bruvzg in godotengine/godot-ios-plugins#34, this seems to be a clash between the new Time singleton in So we'll either need to rename our file (ugh...) or find a way not to clash with the system header. |
It's probably can be fixed by removing |
Ah indeed these are wrong, only |
Removing But removing all except |
Actually, it can be reduced to |
For the reference godotengine/godot-ios-plugins#35 only fixed official plugins, https://github.com/Poing-Studios/godot-admob-ios should have |
Thank you, it seems to solve the problem |
Godot version
3.5 RC4
System information
MacOS Monterey 12.2.1, Intel Processor
Issue description
Hello, I was trying to build for the new version that will come out, 3.5, and I had an error while trying to build a plugin for Simulator x86_64, 3.5 RC4
Link of source code: https://github.com/Poing-Studios/godot-admob-ios
Godot source code: https://downloads.tuxfamily.org/godotengine/3.5/rc4/godot-3.5-rc4.tar.xz
Command used:
./scripts/release_static_library.sh 3.x
or./scripts/release_xcframework.sh 3.x
Original Issue on godot-ios-plugins repository: godotengine/godot-ios-plugins#34
Steps to reproduce
Minimal reproduction project
https://github.com/godotengine/godot-ios-plugins
or
https://github.com/Poing-Studios/godot-admob-ios
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