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Vulkan: strange SSAO artifacts on flat surfaces #66643
Comments
This is still an issue (for me atleast) in 4.0 beta15. As a kind-of workaround the negative effect can be toned down by increasing the ao radius. |
@clayjohn does this issue getting moved to 4.x imply that 4.0 will be released with SSAO broken like this? |
No. 4.x includes 4.0. if someone fixes this before we release 4.0 then it will be in the 4.0 release |
Why move it then? |
Because it's probably not a showstopper for the 4.0 release. It can be fixed and as said will be included if it is, but does not have to be for 4.0 to be released. |
This could be fixed by #72838, no guarantees though as I haven't seen this behavior before. |
This wasn't fixed by it, this seems to have something to do with the depth, as it appears and disappears as you change your distance from the surface. |
Godot version
v4.0.beta2.official [f8745f2]
System information
Arch Linux, Vulkan Clustered, Nvidia 1660(Nvidia open driver 515.76-2)
Issue description
I initially thought this has something to do with the SSAO half size issues(#59471, #51564 (comment)), but I found out that disabling half size only made the issue more subtle.
Personally, I think these issues have the same cause issue and the disabling of half size fixing them is due to how subtle the artifacts become after disabling half size.
2022-09-30.10-39-44.mp4
Steps to reproduce
Minimal reproduction project
SSAO Issue.zip
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