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Blender exporter (parenting mesh to bone) #772

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RelativeNull opened this issue Oct 10, 2014 · 2 comments
Closed

Blender exporter (parenting mesh to bone) #772

RelativeNull opened this issue Oct 10, 2014 · 2 comments

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@RelativeNull
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Parenting a mesh to a single bone of an armature in blender is not supported when exported in Godot,which means that the mesh doesen't move if the bone moves.

rigging_eyes

@reduz
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reduz commented Oct 30, 2014

I'm not really sure how to export this properly with collada. Tried a few ways but didn't have much success. I will wait until the OpenGEX exporter works, and try again with that.

@akien-mga
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Moved to godotengine/collada-exporter#12.

hungrymonkey pushed a commit to jcalifornia/godot that referenced this issue Nov 27, 2017
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