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Assuming the fix from #82300 is in in order to save the animation slices to files, the resulting animation resources are saved prematurely and don't feature remapped bones.
It seems to be the case because animation slices are saved during _pre_fix_animations, before the skeleton renamer plugin has a chance to process the animations in _post_fix_node.
Well, first I think my fix is fine for that specific saving issue.
And for this issue, I think maybe we can post the _save_animation_to_file call ? Or can we make the whole process of animation slice happen in _post_fix_animations ? cc @Juankz
@jsjtxietian It works as expected. The sliced animations are saved after the bone renamer has processed them, and after my own animation processing scene import plugin has processed them too.
Godot version
4.2 dev f5696c3
System information
Linux
Issue description
Assuming the fix from #82300 is in in order to save the animation slices to files, the resulting animation resources are saved prematurely and don't feature remapped bones.
It seems to be the case because animation slices are saved during
_pre_fix_animations
, before the skeleton renamer plugin has a chance to process the animations in_post_fix_node
.Steps to reproduce
Minimal reproduction project
Not available due to constraints to redistribution of third party resources.
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