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commit hash: d80ce0c
Pop OS 22.04
I'm putting this issue in for tracking purposes. I also have a PR incoming with a fix.
When generating glue following these docs:
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_dotnet.html#generate-the-glue
Godot crashes if it is generated while the PWD is a godot project.
Here is the stacktrace:
Godot Engine v4.2.dev.mono.custom_build.d80ce0c52 - https://godotengine.org ================================================================ handle_crash: Program crashed with signal 11 Engine version: Godot Engine v4.2.dev.mono.custom_build (d80ce0c52a097c35bb4d441e7a9c0a76e6342ba4) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f6cfa642520] (??:0) [2] submodules/godot/bin/godot.linuxbsd.editor.x86_64.llvm.mono(+0x33302a7) [0x55f5f45ee2a7] (/home/tcroc/dev/BlockyBallOT/submodules/godot/./core/templates/cowdata.h:397) [3] submodules/godot/bin/godot.linuxbsd.editor.x86_64.llvm.mono(+0x31fd9a3) [0x55f5f44bb9a3] (/home/tcroc/dev/BlockyBallOT/submodules/godot/editor/editor_help.cpp:2365) [4] submodules/godot/bin/godot.linuxbsd.editor.x86_64.llvm.mono(+0x31fe3a4) [0x55f5f44bc3a4] (??:?) [5] submodules/godot/bin/godot.linuxbsd.editor.x86_64.llvm.mono(+0x58843d2) [0x55f5f6b423d2] (/home/tcroc/dev/BlockyBallOT/submodules/godot/core/os/thread.cpp:63) [6] submodules/godot/bin/godot.linuxbsd.editor.x86_64.llvm.mono(+0x60aa763) [0x55f5f7368763] (msdf-error-correction.cpp:?) [7] /lib/x86_64-linux-gnu/libc.so.6(+0x94ac3) [0x7f6cfa694ac3] (??:0) [8] /lib/x86_64-linux-gnu/libc.so.6(+0x126a40) [0x7f6cfa726a40] (??:0) -- END OF BACKTRACE -- ================================================================ Aborted (core dumped)
The steps to reproduce above
The text was updated successfully, but these errors were encountered:
.NET: Prevent generate mono glue in project folder
63783f2
Fixes godotengine#83128.
baec8da
.NET: Prevent generating mono glue in project folder
7123392
44cd9d1
8ba972c
ca4e8ac
Successfully merging a pull request may close this issue.
Godot version
commit hash: d80ce0c
System information
Pop OS 22.04
Issue description
I'm putting this issue in for tracking purposes. I also have a PR incoming with a fix.
When generating glue following these docs:
https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_with_dotnet.html#generate-the-glue
Godot crashes if it is generated while the PWD is a godot project.
Here is the stacktrace:
Steps to reproduce
Minimal reproduction project
The steps to reproduce above
The text was updated successfully, but these errors were encountered: