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2D game exported to android 11 (vivo Y12 ) takes way too long to load after splash screen and just shows black screen (with mobile and compatibility renderer both) #83506

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depstr opened this issue Oct 17, 2023 · 1 comment

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@depstr
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depstr commented Oct 17, 2023

Godot version

GODOT 4.2 BETA 1

System information

Windows 10 , Exported to android 11 , with Both Mobile and Compatibility

Issue description

Hi,

INTRO
I exported 2d mobile game from windows 10 Godot 4.2 beta 1 to android 11 ( vivo Y12) (tried with both mobile and compatibility version)

ISSUE
the Godot 4.3 beta1 when i start the game on android firstly splash screen appears then just BLACK SCREEN appears for long time then game starts. Even if the project just have single node 2d
The android games in Godot 3.5 launches much faster.

Expected behaviour
Expecting the android games built in Godot 4.2 beta 1 launch faster like the Godot 3.5 games do.

SCREEN RECORDING:
https://github.com/godotengine/godot/assets/148219774/9be054b8-1568-43ff-8622-ac2799f035cf

Please Fix this issue 👍

Steps to reproduce

  • Create any minimum scene ( even just with single node 2d )
  • Export to android with (Mobile or compatibility )
  • launch the game on android

Minimal reproduction project

Above mentioned

@depstr depstr changed the title (GODOT 4.2 BETA 1) 2d game exported to android 11 (vivo Y12 ) takes way too long to load after splash screen and just shows black screen (With renderer setting on MOBILE AND COMPATIBILITY both) (Godot 4.2 beta 1) 2d game exported to android 11 (vivo Y12 ) takes way too long to load after splash screen and just shows black screen (with mobile and compatibility renderer both) Oct 17, 2023
@akien-mga akien-mga changed the title (Godot 4.2 beta 1) 2d game exported to android 11 (vivo Y12 ) takes way too long to load after splash screen and just shows black screen (with mobile and compatibility renderer both) 2D game exported to android 11 (vivo Y12 ) takes way too long to load after splash screen and just shows black screen (with mobile and compatibility renderer both) Oct 17, 2023
@Calinou
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Calinou commented Oct 17, 2023

Thanks for the report! Consolidating in #74348. (When switching to Compatibility, remember to also set the mobile override for the rendering method project setting before exporting. Otherwise, it won't apply to the exported project. See #72461.)

PS: Regardless of this issue, it's still expected that Godot 4 to be heavier than Godot 3 which can be noticeable on old, low-end devices.

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