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4.2b1-mono on macOS crashes when hiding app using Command-H #83579

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hawkwood opened this issue Oct 18, 2023 · 6 comments
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4.2b1-mono on macOS crashes when hiding app using Command-H #83579

hawkwood opened this issue Oct 18, 2023 · 6 comments

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@hawkwood
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Godot version

v4.2.beta1.mono.official [b137180]

System information

macOS 13.4.1 M1 MacBook Pro

Issue description

If I have the app open to either the project list or a project open for editing, and press Command-H to hide it, the app crashes. If I use either the menu (Godot > Hide Godot) or the OS Dock "Hide" function, the app hides properly.

Steps to reproduce

Open Godot 4.2b1 on macOS, press Command-H, see it crash.

Minimal reproduction project

None needed.

@astillich
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I can reproduce this on a 4.2.beta1 non-mono build and it's not there in 4.1.2. FWIW I have the same Mac and macOS the reporter has.

@Calinou Calinou added this to the 4.2 milestone Oct 19, 2023
@Calinou
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Calinou commented Oct 19, 2023

Can you try reproducing the issue the same steps on previous 4.2 dev builds to determine when the regression started? You can download them here.

cc @bruvzg

@bruvzg
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bruvzg commented Oct 19, 2023

Can't reproduce with current master, likely fixed by #83243

@akien-mga
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Please try 4.2 beta 2.

@astillich
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I can confirm that #83243 fixes the issue, the revision before the PR crashes, the one after doesn't.

@Calinou
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Calinou commented Oct 19, 2023

Closing per @astillich's comment. Thanks for testing 🙂

@Calinou Calinou closed this as completed Oct 19, 2023
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