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Color degradation with directional shadow #8683

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Zylann opened this issue May 7, 2017 · 2 comments
Closed

Color degradation with directional shadow #8683

Zylann opened this issue May 7, 2017 · 2 comments

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@Zylann
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Zylann commented May 7, 2017

Godot 3.0 master
Windows 10 64 bits nVidia 940M

@reduz told me at Meet the Nodes that the Dual Paraboloid was causing colors to degrade when in shadow, and that Cube was slower but better.
Problem is, that's also the case for directional lights:

image

Notice how colors get degraded in dark spots. It's like the color space definition is getting smaller, as if half was used instead of float.
The issue is present wether Environment effects are enabled or not, and both in game and editor.

@reduz
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reduz commented May 7, 2017 via email

@27thLiz 27thLiz added this to the 3.0 milestone May 7, 2017
@akien-mga akien-mga changed the title [3.0] Color degradation with directional shadow Color degradation with directional shadow May 18, 2017
@reduz
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reduz commented Jun 2, 2017

this is fixed now

@reduz reduz closed this as completed Jun 2, 2017
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