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while preparing a scene for performance test with occlusion culling and the new LOD system, i first added a world environment node to setup some post processing effects, tonemap, auto exposure, SSR, SSAO, DOF far blur and DOF near blur, SSR for some reason seemed to disable the sky contribution, as with SSAO and both DOFs.
this scene just has SSR enabled and sky contribution is fully enabled.
this is the scene used for the performance test, just updated to show that the issue doesn't exist in the version 3.5.3,
it also has just SSR enabled and sky contribution is normal.
Steps to reproduce
first, add a world environment node followed by a mesh instance then just enable one the 4 mentioned post processing effects and, you should see this.
Minimal reproduction project (MRP)
same as the steps to reproduce.
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Windows 10 Pro - Godot 3.6 beta 5 - OpenglES 3.0
Core i5 3470 3.20 Ghz - Radeon RX 580 2048SP
Issue description
while preparing a scene for performance test with occlusion culling and the new LOD system, i first added a world environment node to setup some post processing effects, tonemap, auto exposure, SSR, SSAO, DOF far blur and DOF near blur, SSR for some reason seemed to disable the sky contribution, as with SSAO and both DOFs.
this scene just has SSR enabled and sky contribution is fully enabled.
![Capture](https://private-user-images.githubusercontent.com/151951019/330622634-3d69371f-5faf-4060-9860-34314cc7d1a9.PNG?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjIzOTYyMTksIm5iZiI6MTcyMjM5NTkxOSwicGF0aCI6Ii8xNTE5NTEwMTkvMzMwNjIyNjM0LTNkNjkzNzFmLTVmYWYtNDA2MC05ODYwLTM0MzE0Y2M3ZDFhOS5QTkc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzMxJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDczMVQwMzE4MzlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0wMTBhMDc0MDcyOTk1MjRkYzMyYmI3OGIzNjNhMDM1YjgwMTAxNTU3YjAwMWY5YmI3OTYyYjIxMDcwMmE3MzhmJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.M25YR4O1S0hiEorh8iVSCgSdBN5Yt-mfkyhAGDsylBM)
this is the scene used for the performance test, just updated to show that the issue doesn't exist in the version 3.5.3,
![Captured](https://private-user-images.githubusercontent.com/151951019/330624162-4a86237b-a0a7-4b5f-9794-c9e780205eb0.PNG?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjIzOTYyMTksIm5iZiI6MTcyMjM5NTkxOSwicGF0aCI6Ii8xNTE5NTEwMTkvMzMwNjI0MTYyLTRhODYyMzdiLWEwYTctNGI1Zi05Nzk0LWM5ZTc4MDIwNWViMC5QTkc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjQwNzMxJTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI0MDczMVQwMzE4MzlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT02NDUyNjhhOWRhZjY4ZWNjMDI2Nzc4NWZiMWI2MmY3Y2FiODIwMTUyOWYzMWUzZDExM2M1ZWQzYzUxMDQ5ODRlJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCZhY3Rvcl9pZD0wJmtleV9pZD0wJnJlcG9faWQ9MCJ9.5unqvYhoc0OFvH8kjkFyW6wMFZiW2Pml7-teC4M_cNE)
it also has just SSR enabled and sky contribution is normal.
Steps to reproduce
first, add a world environment node followed by a mesh instance then just enable one the 4 mentioned post processing effects and, you should see this.
Minimal reproduction project (MRP)
same as the steps to reproduce.
The text was updated successfully, but these errors were encountered: