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Built-in shaders SSAO, SSR and DOF blur work incorrectly in GLES3. They strongly reduce lights from the light sources and completely ignore ambient light.
Steps to reproduce
Create new empty project
Add some meshes (e.g. CSG boxes)
Add Directional Light
Add WorldEnvironment node
Set up WorldEnvironment:
Set any light color in the Ambient Light tab (e.g. #a0a0a0 )
Tested versions
System information
Windows 10 - Godot 3.6.beta5 - GLES3
Issue description
Built-in shaders SSAO, SSR and DOF blur work incorrectly in GLES3. They strongly reduce lights from the light sources and completely ignore ambient light.
Steps to reproduce
Minimal reproduction project (MRP)
WorldEnvironmentMRP.zip
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