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Android: Add support for x86_64 architecture #25033

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merged 1 commit into from Jan 16, 2019

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Part of #25030.

Should be cherry-picked for both 3.0 and 2.1 as per the new Google policy outlined in #25030.

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akien-mga commented Jan 16, 2019

Note: Don't merge just yet, I'm still building locally to make sure that it works. I'll update this comment once it's confirmed.

Update: Builds and exports successfully locally.

Like arm64v8, this is only supported by API 21 and later,
so we enforce 21 as min API for x86_64.

Part of godotengine#25030.
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Like arm64v8, this is only supported by API 21 and later, so we enforce 21 as min API for x86_64.

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Tested that it builds and exports fine on my Linux system against NDK r18. I could not test the resulting APK though as I don't have any x86_64 Android device.

@akien-mga akien-mga merged commit 72bfd10 into godotengine:master Jan 16, 2019
@akien-mga akien-mga deleted the android-x86_64 branch January 16, 2019 11:26
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@hpvb Please add android_arch=x86_64 builds to your build script for 3.1.

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Cherry-picked for 3.0.7.

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Cherry-picked for 2.1.6.

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