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Consider StaticBody and NavMesh position when converting to a MeshLibrary #26308

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bojidar-bg
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Would have added mesh transform as well, but realized that it will cause problems when moving the mesh around the scene for visualization purposes. The issue mentioned that it is not a problem as much as not being able to move the StaticBody around, so it's fine.

Closes #11722.

…rary

Would have added mesh transform, but realized that will cause problems when moving the mesh around the scene for visualization purposes.

Closes godotengine#11722
@akien-mga
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Thanks!

@hpvb
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hpvb commented Apr 20, 2019

Consider for 3.1.2

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GridMap - Include transforms of tile object's children when generating .meshlib file
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