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fix crash on iOS 13 #33154
fix crash on iOS 13 #33154
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Could you rebase the branch to remove the unnecessary merge commit? (just |
Still needs a rebase to squash commits, otherwise changes seem OK if others can confirm that it fixes the bug without introducing performance regressions. |
@akien-mga which benchmark should we use? I have built iphone.zip with and without the change. I'm happy to run a comparison. I'm not 100% confident performance is the same (I get weird dropped frames sometimes, but perhaps they were an issue before and I didn't notice?) but the thing is that this addresses a bug that's pretty serious. Every Godot app on iOS13 crashes every time it is closed. |
Pushed a rebased commit that should be fine to merge.
I'm not sure, but I guess the changes should be fine. The only performance-impacting change now is the reintroduction of the |
Thanks! |
Cherry-picked for 3.1.2. |
Cherry-picked for 3.0.7. |
I am experiencing this crash with 3.2 beta 5 on iOS 13.1.1 |
Please open a new bug report. |
This commit appears to correct the same issue for the 2.1.X branch. |
Cherry-picked for 2.1.7. |
Fix crash on iOS 13 when app go to background and back it from
Bugsquad edit: Fixes #7966.