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Accept global classes for MainLoop type in project settings #41190

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Sep 2, 2020
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22 changes: 18 additions & 4 deletions main/main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1730,7 +1730,6 @@ bool Main::start() {
}
}

String main_loop_type;
#ifdef TOOLS_ENABLED
if (doc_tool != "") {
Engine::get_singleton()->set_editor_hint(
Expand Down Expand Up @@ -1825,6 +1824,7 @@ bool Main::start() {
if (editor) {
main_loop = memnew(SceneTree);
};
String main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "SceneTree");

if (script != "") {
Ref<Script> script_res = ResourceLoader::load(script);
Expand Down Expand Up @@ -1855,9 +1855,23 @@ bool Main::start() {
} else {
return false;
}

} else {
main_loop_type = GLOBAL_DEF("application/run/main_loop_type", "");
} else { // Not based on script path.
if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
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@Xrayez Xrayez Aug 12, 2020

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Suggested change
if (!editor && !ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {
if (!ClassDB::class_exists(main_loop_type) && ScriptServer::is_global_class(main_loop_type)) {

Technically it's possible to extend/override the main loop of the editor itself upon restart, but if there are any errors (wrong base type, invalid script etc), then the editor will always crash with an alert (you'd have to modify project.godot to revert to previous behavior). 😅

Or make it so that it resets the value to SceneTree if we're running the editor automatically.

String script_path = ScriptServer::get_global_class_path(main_loop_type);
Ref<Script> script_res = ResourceLoader::load(script_path);
StringName script_base = ScriptServer::get_global_class_native_base(main_loop_type);
Object *obj = ClassDB::instance(script_base);
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {
if (obj) {
memdelete(obj);
}
DisplayServer::get_singleton()->alert("Error: Invalid MainLoop script base type: " + script_base);
ERR_FAIL_V_MSG(false, vformat("The global class %s does not inherit from SceneTree or MainLoop.", main_loop_type));
}
script_loop->set_init_script(script_res);
main_loop = script_loop;
}
}

if (!main_loop && main_loop_type == "") {
Expand Down